“Seriously, getting teenagers to be buzzed about an education app is pretty unusual.” Founder, Frank Meehan.
To win the game, you have to hack the enemy’s core three times. This video below depicts the gameplay proficiently:
In response to questioning about this fusion of education and gaming, CEO Frank Meehan added: “The dynamic in this studio is really interesting; you’ve got a bunch of AI PHDs, game developers, designers and educators (including a winner of The Guardian’s teacher of the year). So it’s just a really cool melting pot which is all about going out there and really getting the kids inspired into it.”
In the month since its release (2nd April) Hakitzu has gone from strength to strength in terms of popularity. Their target age is 11-14, but 8-9 year olds are becoming enthusiastic about it too, could this be the end of Codeacademy and Code Dojo? Well, it certainly has its idiosyncrasies in the fact that, there’s an instant gratification and purpose to the JavaScipt engagement as opposed to just straighter coding.
Kuato are also currently pouring time and money into researching the ability to create an AI companion who has a grasp on conversation and language, who can also reason with you and get to know the user’s preferences when it comes to learning and frustrations with the coding. You never know, this is the company who are responsible for SRI (or Siri as you’ll know him), the virtual assistant Apple purchased from them and incorporated into iOS.
You can download the app right here, it is currently free.